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Vilnius Zar
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Posted - 2012.09.05 08:04:00 -
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The problem Amarr has is the following:
- massive fitting issues, it's nigh impossible for a lower SP character to fit a decent laserboat and even at super high SP it can be a ***** - massive cap issues with laserboats, obvious really - lack of mobility, mass/agility plays a role but also cap use is an issue, you simply can't run MWD together with a point and lasers as you can with projectiles on a minnie ship - reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced - lack of control, as amarr ships tend to lack midslots and speed it's very difficult to control a scenario and because of that they tend to do better in fleet roles than solo - pulse lasers are "mid range" weapons, while it adds versatility it also lacks focus - useless bonuses on some Amarr ships (see Maller and Prophecy) Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 09:36:00 -
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Jorma Morkkis wrote:Vilnius Zar wrote:- reliance on Scorch, pulse lasers "suck" till you get scorch and then they're OP. It's not very well balanced Oh, you mean like autocannons and Barrage... Vilnius Zar wrote:- useless bonuses on some Amarr ships (see Maller and Prophecy) Maybe because CCP hasn't balanced cruisers and battlecruisers yet?
Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 11:25:00 -
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Jorma Morkkis wrote:Vilnius Zar wrote:Yes, lets entirely forget that projectile ammo has damage type selection and some even have a tracking bonus, projectiles are super easy to fit, don't use cap and have good tracking to begin with
Also, lets forget that said bonuses have been around for years so we shouldn't at all use it as an argument, right?
Barrage is limited to explosive/kinetic damage. Scorch is ~81% of EM and rest is thermal. Both have penalty to tracking. No reload time with laser crystals. Infinite T1 laser ammo.
I see you avoided the actual points I mentioned.
Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 12:45:00 -
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What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 14:06:00 -
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Maeltstome wrote:Damage selection doesn't exist in T2 minmatar ammo. It's all Exp/Kin. T1 has been recently changed to have 3 range tiers for the different damage types, however this is NOT like caldari. The damage is still mixed. Exp and Kin feature heavily in all minmatar ammo.
P.s. the 'tracking bonus' is basically non existant. it's just another way of saying "This ammo nerfs your tracking by not bonusing it". The guns tracking is balanced accordingly.
- I never stated Barrage has damage type selection, it got brought it up as a "counter" (which equated to "well 1+1=2 so HAH!") - it's not "heavily featured", PP has no explosive at all and is 80% thermal, EMP is 70+ % EM damage, while not pure damage types it's very nice. Also, "recently" is 2009 - you do know there's 2 T1 ammo types (granted medium dps, spread damage type) that add 20% tracking right? Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 14:12:00 -
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Danny John-Peter wrote:Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? My good half page long post mitigating basically all your points?
I simply stated a list of "issues" amarr has, which are factual. I never stated amarr as a whole to be "bad" nor did I dispute your statements, also unless the other guy is your alt I wasn't even replying to you. Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 14:16:00 -
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Danny John-Peter wrote:Vilnius Zar wrote:Danny John-Peter wrote:Vilnius Zar wrote:What's to avoid, both Scorch as Barrage having fixed damage types and a tracking penalty? how is this a ground breaking discovery? My good half page long post mitigating basically all your points? I simply stated a list of "issues" amarr has, which are factual. I never stated amarr as a whole to be "bad" nor did I dispute your statements, also unless the other guy is your alt I wasn't even replying to you. Also, your 2nd point is hilarious; "angel is pirate faction so doesn't count but goddamn the Nightmare is awesome so THERE!" Bhaalghorns bro, Bhaalgorns.
still stands, you don't count angel ships but you do count bloodraider? Sounds like you're not exactly capable of being unbiased.
Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 16:07:00 -
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Jorma Morkkis wrote:Vilnius Zar wrote:I see you avoided the actual points I mentioned. You mean the fact that all weapon systems have different advantages and disadvantages? Laser tracking is fixed in some hulls. Check Coercer and Crusader.
So that whole list of downsides I stated is made up for by "oh look at the Coercer and Crusader, those get a tracking bonus!"? Apart from the fact that tracking is hardly the main issue lasers have, the Coercer and Crusader aren't exactly core/main ships in the Amarr line up, now are they.
You really have to get better and more logical arguments.
Amat victoria curam. |

Vilnius Zar
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Posted - 2012.09.05 17:10:00 -
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Jorma Morkkis wrote:Vilnius Zar wrote:So that whole list of downsides I stated is made up for by "oh look at the Coercer and Crusader, those get a tracking bonus!"? Apart from the fact that tracking is hardly the main issue lasers have, the Coercer and Crusader aren't exactly core/main ships in the Amarr line up, now are they.
You really have to get better and more logical arguments. If tracking isn't an issue then why are you whining and for what reasons?
Which part of "is hardly the main issue" don't you understand?
Try harder or just, you know, stop?
Amat victoria curam. |
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